


Removed speed notification per script reload, if it remained 100%įixes to sound.get() region consistency and frequency/midikey detection for Noise and DPCM channelsĪdded -dumpinput and -playinput functionsĪdded onscreen messages when region changesĪdded debuggerPageSize config variable which lets you pick whether 8KB physical PRG pages are used, or 16KB (the original). Download FCEUX - Gi lp game 4 nt trn my tnh. Made NTSC filter internal resolution closer to 4:3Īdded external palettes: SONY_CXA2025AS_US.pal, RP2C03.pal (and its versions), Unsaturated-V6.pal Prescale filter for 2x, 3x and 4x resolutions Many of the tools in the Qt/SDL port have taken on a new look and feel.
#Fceux 2.2.3 tas movie
The newer Qt/SDL port supports all of the features of the Win32 build (debug tools, Lua scripting, movie recording, TAS Editor). The Win32 port offers the classic extensive set of native gui amenities and tools. The SDL port has been fixed and updated as well.įixed rerecord counting broken outside taseditorįixed mappers: 225, 119, 4, 35, 31, 69, 212, 45Īdded CoolBoy, KS7010, SB200, UNIF 158B, UNIF DRAGONFIGHTER, UNIF BMC-10-24-C-A1, UNIF EH8813A, UNIF HP898F, UNIF F-15, UNIF RT-01, UNIF UNL-KS7017, UNIF BMC-81-01-31-C, UNIF UNL-8-IN-1įixed a bug with FDS flag being always set when converting a FCM The FCEUX team maintains two ports: Qt/SDL and Win32. Reverse engineering tools and Lua scripting have got some updates, new input devices are supported, new palette files have beed added. The 2.2.3 release fixes a number of emulation bugs, features overclocking (for lag reduction) and Dendy mode, and adds support for a bunch of new ROM dumps (mostly unlicensed).
